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Unreal Engine 5.3 | First-person
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Walking Sim | Psychological Horror
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Retro Style | Realistic
A small-scale environment puzzle game built around an infinite loop and unsettling, liminal-space tension. Inspired by Exit 8 and SCP-style anomaly logic, the project focuses on atmosphere, spatial storytelling, and controlled pacing through environmental design.
Production
Responsible for task assignments, project progress management, playtesting, and feedback-driven iteration.
UI/UX
Designed, built, and implemented the entire UI in game and menu system using Blueprints.
Level Design
Contributed to level design and game flow design; created layouts and built the blockout.
Environment Art
Worked on material creation and fully assembled the environment, including lighting and final polish.












