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Unreal Engine 5.4 | First-person | PC
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Horror | Puzzle | Room Eacape
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Medieval | Gothic
A retro-cinematic gothic escape game where Dracula actively hunts you through the castle. The player must search rooms for usable objects while avoiding Dracula, solve environmental puzzles under pressure, and piece together a path through shifting spaces to ultimately break free.
Production
Handled art-side task assignments, progress management, and asset integration across the environment and game art pipeline.
Material
Responsible for most of the texturing tasks and made later adjustments to maintain a consistent visual style for the game.
Environment Art
Closely worked with the designer and built the level environment and lighting
based on the level lay out
delivered by the design
team.
Iteration
Performed multiple iterations of environmental art and textures according to design requirements. Participated in optimizing game performance.





















