ME.
Hi, I’m Lexie — a game producer specializing in art pipelines and technical implementation.
I work across materials, environment art, and in-engine integration while managing art-side pipelines, task distribution, and cross-team coordination.
I enjoy keeping things organized and bringing structure to creative work through procedural texturing, modular environments, iteration pipelines, and efficient asset workflows.
My goal is to bridge artistic intent with technical precision, turning visual ideas into functional, polished, and shippable game content.



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some games i like <3
Outside of development, I draw inspiration from films, games, and odd corners of the internet — mostly horror and sci-fi. I also enjoy small creative hobbies like casual graphic design, music, and atmospheric media. And, I’m a big soccer fan :)











