
Lexie Dejilamu
Game Producer, Environment/Material Artist
801-703-0077
Salt Lake City, UT
Art-focused game producer experienced in environment creation, material authoring, and art production pipelines from concept to polish, supported by strong project management skills. I’m always ready to bring my passion for games into the work.
education.
Aug 2021 - May 2025
Aug 2025 - May 2027
University of Utah, Game Design, Bachelor of Science
Featured Coursework - Essential Skills for Game Development Teams, Procedural Art for Games, Real-Time VFX, Virtual Production in UE5, 3D Texturing Fundamentals, Asset Pipeline for Unreal Engine, Level Design.
University of Utah, Master of Engineering & Entertainment
Featured Coursework - Rapid Prototyping, Game Production I, Game Design.
project experiences.
Apartment X
Producer, Environment Artist | Team of 6 | UE5 | 3 months
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Led team brainstorming sessions to define the core theme, mechanics, and overall direction.
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Managed task distribution across the team and established the development pipeline.
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Shaped level design to ensure consistent player experience within scope.
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Created the blockout and took full ownership of environment art, materials, lighting.
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Organized team meetings and playtests, iterating based on progress and feedback.
Lingua Franca
Producer, UI Designer | Team of 27 | UE5 | 8 months
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Helped facilitate team meetings, documented key points, and coordinated art task assignments.
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Managed in-engine assets and established naming conventions and art pipelines.
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Designed menu elements, produced all Steam page visuals, and edited the game trailer.
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Assisted with the Steam release, ensuring compliance and complete submission materials.
Farmix
Producer, Artist | Team of 6 | Unity | 3 weeks
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Created the team’s Jira board, assigned tasks, and coordinated cross-team communication.
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Held weekly standups to ensure smooth development workflow across the team.
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Designed and created the game’s menus and icons in pixel art style.
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Organized internal and public playtests, iterating based on progress and player feedback.
Tanaka's Day
Producer, Environment, Material Artist | Team of 7 | UE5 | 3 weeks
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Set up the team’s Trello board, monitored progress, and distributed tasks as needed.
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Organized weekly standups and adjusted workflows based on meeting outcomes.
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Developed procedural materials and handled environment dressing and lighting refinement.
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Organized internal and public playtests, iterating based on progress and player feedback.
House of Vampires
Producer, Environment, Material Artist | Team of 15 | UE5 | 6 weeks
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Managed art team task assignment and progress tracking, and created the project’s Miro moodboard.
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Coordinated designers and artists in planning and iterating on level layouts.
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Created multiple procedural materials and handled most of the texturing for art assets.
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Built the environment and lighting, iterating on assets as needed with the art team.
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Worked with fellow producers and the team to refine design and art in response to playtest feedback.
skills.
Production
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Agile / Scrum workflows
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Sprint & Milestone planning
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Jira / Trello / Miro / RACI Charts
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Cross-discipline communication & collaboration
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Risk management & conflicts resolution
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Development pipeline coordination
Art
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UE5 environment building - from blockout to lighting
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UE5 shaders, materials & post-process setup
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Procedural material creation in Substance 3D Designer
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Substance Painter texturing & packed texture workflows
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Optimization - texture compression, LODs, streaming levels
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Graphic design & visual composition
softwares.
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Unreal Engine​
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Substance 3D Designer
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Substance 3D Painter
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Autodesk Maya
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Houdini
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Adobe Creative Suite - Photoshop, Illustrator, Premiere Pro, After Effects
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Jira, Trello, Miro
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Perforce
interests.
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Horror and sci-fi aesthetics
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Film lover & visual storytelling enthusiast
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Soccer - big fan of Real Madrid
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Always want to learn new languages