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Game Maker Studio | 2D
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Platformer | Puzzle
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Stylized
A 2D puzzle platformer inspired by the idea that all life began in the ocean. Players control a wandering spirit using a fishing rod to manipulate blocks, gathering emotion-based items across levels to reach the Oasis—where the soul can begin its next life.
Brainstorm
Led early ideation, defined the illusion-based concept, and shaped the five-level structure around different visual principles.
Design
Designed the full game—including mechanics, level flows, and puzzle logic—and coordinated how each illusion translated into gameplay challenges.
Art
Created stylized toon shader
in UE5. Designed all UI and menus, and integrated both
art and gameplay elements
into the engine.
Submission
Prepared the final jam build, polished all the materials, and handled the full submission process.



