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Game Maker Studio | 2D
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Platformer | Puzzle
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Stylized
A 2D puzzle platformer inspired by the idea that all life began in the ocean. Players control a wandering spirit using a fishing rod to manipulate blocks, gathering emotion-based items across levels to reach the Oasis—where the soul can begin its next life.
Brainstorm
Defined the core concept and emotional theme of the game, shaping the narrative direction and the illusion-based traversal mechanic.
Design
Contributed in the level flows, puzzle logic, and the fishing-rod block manipulation mechanic, ensuring each stage reflected a specific human emotion.
Art
Participated in the design of
key visual assets, designed logo and menus, and integrated art and gameplay elements into the engine for cohesive presentation.
Submission
Prepared the final build, polished UI/menus, and handled the full submission, presentation process for the project.



