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tanaka's day

  • Unreal Engine 5.6  |  First-person  | VR

  • Working Sim  |  Serious Game

  • Social Realism  |  Minimalistic

A serious game prototype built around OCD-driven ritual loops and escalating intrusive cycles. Inspired by psychological storytelling, the project focuses on repetition, subtle choice pressure, and depicting the mental mechanics of anxiety.

Pre-Production

Led team brainstorms, responsible for task assignments, progress management, and scope control.

Game Art

Modeled several props and designed, created 2D assets integrated into the game environment.

Environment Art

Contributed to environment setup, lighting design, and iterative refinement of art assets.

Post-Production

Delivered the final pitch, refined the environment to its final look, and created all promotional materials.

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M_WrongFile_02.png

Company file samples used in the file-sortation mechanic.

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OfficeCeiling_01.png
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Material and prop work samples - carpet material, office ceiling and office props.

© 2025 by Dejilamu.

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