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Unreal Engine 5.6 | First-person | VR
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Working Sim | Serious Game
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Social Realism | Minimalistic
A serious game prototype built around OCD-driven ritual loops and escalating intrusive cycles. Inspired by psychological storytelling, the project focuses on repetition, subtle choice pressure, and depicting the mental mechanics of anxiety.
Pre-Production
Led team brainstorms, responsible for task assignments, progress management, and scope control.
Game Art
Modeled several props and designed, created 2D assets integrated into the game environment.
Environment Art
Contributed to environment setup, lighting design, and iterative refinement of art assets.
Post-Production
Delivered the final pitch, refined the environment to its final look, and created all promotional materials.
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