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Unity | 2D | PC | Tablet
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Territory-capturing | Arcade
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Pixel | Cute
A fast-paced line-drawing farming game where you reclaim land while avoiding roaming threats. Inspired by the classic arcade game Qix 1981. Each route you draw expands your territory, but a single mistake can cost you everything—turning simple farming into a high-tension survival puzzle.
Pre-Production
Assisted the team in brainstorming the initial concept, supported early mechanic exploration, and set up the Jira board for task assignment.
Game Art
Contributed to pixel art assets creation and designed the
logo, main menu and several supporting menus.
QA
Coordinated playtests and iterated on both art polish and gameplay systems in response to player feedback.
Post-Production
Delivered the final pitch,
refined the environment to its final look, and created all promotional materials.




