Date: Aug. 2024
Type: Prototype Demo
Role: Producer, Lead Designer, Artist, UI/UX Designer

Life originated in the oceans. The oceans of the primordial Earth provided the necessary conditions for the birth of life, such as the right temperature, an abundance of chemicals and a liquid water environment. We were all a fish in the vast, deep ocean - that's what inspired me to come up with this game.
This is a story-based 2D puzzle platformer, the core mechanic is the use of the fish rod - you can move blocks with it to pass the level. Each level will have different gathering stuff which are all human emotions. According to the concept, player is a wandering ghost without any memories trying to reach to the Oasis for entering the next life as a human. Level design is also based on differerent emotions such as believe, accomplishment, etc.
Personal Contribution
Concept Desgin
Level Desgin
Art
UI/UX Design
Narrative Desgin





Game Showcase
*Some of the background images were created using MidJourney, and our use of AI complies with the course requirements.